Tools for real-time
3D software
Channel Blender
Channel Blender is an editor tool for Unity that allows you to pack your textures according to your shader's needs.
It allows to create a texture composed by other texture's channels
This is useful for example:
- for stacking the roughness map into your albedo map, for use with the Unity Standard shader
- for creating an HDRP Lit shader mask
- and for creating your own texture masks for your own shaders
Channel Blender is also accessible at runtime via API!