Tools for real-time
3D software

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Channel Blender

Channel Blender is an editor tool for Unity that allows you to pack your textures according to your shader's needs.
It allows to create a texture composed by other texture's channels

This is useful for example:

- for stacking the roughness map into your albedo map, for use with the Unity Standard shader
- for creating an HDRP Lit shader mask
- and for creating your own texture masks for your own shaders

Channel Blender is also accessible at runtime via API!

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